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	<title>Palzoun &#187; 3D shooters</title>
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		<title>Please don&#8217;t shoot.</title>
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		<comments>http://www.palzoun.com/blog/please-dont-shoot.html#comments</comments>
		<pubDate>Fri, 12 Feb 2010 11:21:51 +0000</pubDate>
		<dc:creator>Palzoun</dc:creator>
				<category><![CDATA[Creative Team]]></category>
		<category><![CDATA[Senza categoria]]></category>
		<category><![CDATA[3D shooters]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[features]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[meccaniche]]></category>
		<category><![CDATA[mechanics]]></category>

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		<description><![CDATA[by Claudio Scolastici
Please don&#8217;t shoot. A 3d shooters features analysis. This article is about the way 3D shooters improved through time, both on the gameplay and game mechanics level, thanks to the implementation of brand new features&#8230;Read all &#62;&#62;
Please don&#8217;t shoot. Analisi delle caratteristiche degli shooter 3D. Questo articolo contiene una analisi del modo in [...]]]></description>
			<content:encoded><![CDATA[<p><em>by Claudio Scolastici</em></p>
<p><img class="size-full wp-image-78 alignleft" title="usa_mini" src="http://www.palzoun.com/blog/wp-content/uploads/2009/03/usa_mini.jpg" alt="usa mini Please dont shoot." width="25" height="24" /><strong>Please don&#8217;t shoot. A 3d shooters features analysis.</strong> This article is about the way 3D shooters improved through time, both on the gameplay and game mechanics level, thanks to the implementation of brand new features&#8230;<a href="http://www.palzoun.com/blog/please-dont-shoot-a-3d-shooters-features-analysis.html">Read all &gt;&gt;</a></p>
<p><em><img class="alignleft size-full wp-image-77" title="ita_mini" src="http://www.palzoun.com/blog/wp-content/uploads/2009/03/ita_mini.jpg" alt="ita mini Please dont shoot." width="25" height="24" /></em><strong>Please don&#8217;t shoot. Analisi delle caratteristiche degli shooter 3D. </strong><em>Questo articolo contiene una analisi del modo in cui il genere degli shooter si sia modificato nel tempo a livello di gameplay e di meccaniche di gioco, grazie all&#8217;implementazione sistematica di nuove features&#8230;<a href="http://www.palzoun.com/blog/please-dont-shoot-analisi-delle-caratteristiche-degli-shooter-3d.html" target="_blank">Leggi tutto &gt;&gt;</a></em></p>
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